#include <HeaderInput.h>
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| HeaderWithPressure (double pressure, double processSteamUsage, double condensationRecoveryRate, double heatLoss, bool flashCondensate) |
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double | getPressure () const |
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double | getProcessSteamUsage () const |
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double | getCondensationRecoveryRate () const |
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double | getHeatLoss () const |
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bool | isFlashCondensate () const |
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| HeaderWithPressure (double pressure, double processSteamUsage, double condensationRecoveryRate, double heatLoss, bool flashCondensate) |
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double | getPressure () const |
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double | getProcessSteamUsage () const |
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double | getCondensationRecoveryRate () const |
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double | getHeatLoss () const |
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bool | isFlashCondensate () const |
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| HeaderWithPressure (double pressure, double processSteamUsage, double condensationRecoveryRate, double heatLoss, bool flashCondensate) |
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double | getPressure () const |
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double | getProcessSteamUsage () const |
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double | getCondensationRecoveryRate () const |
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double | getHeatLoss () const |
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bool | isFlashCondensate () const |
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double | pressure |
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double | processSteamUsage |
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double | condensationRecoveryRate |
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double | heatLoss |
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bool | flashCondensate |
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Steam Modeler header input data base class.
Definition at line 11 of file HeaderInput.h.
The documentation for this class was generated from the following files: